Every ranged attack the hunter does buffs the witches magic damage so he'll be able to steal cards and blow ♥♥♥♥ up too. WItch can then be made into a good damage dealer if your hunter gets the follow-up power. I start him with the lightning staff which I level up as well so it hits 3 things. For me, on level ups I go for Hex/Dominate/Borrowed Power and the I level up those. I just play witch as a control/debuffer, not necessarily a damager caster. This is especially OP if you get an item with multi shot on it When I level the witch, I hope for astral projection power which you would put on the hunter so he's not bound by line of sight and can turtle and fire away at people. I'll then have enough willpower with the witch to damage/card steal twice. I'll then snipe once with the hunter since it gets extra damage on it's first attack, I always try and target ranged mobs or if you're fighting charred, the magic casting ♥♥♥♥♥♥♥♥ since they can cast without line of sight. The Trial can be started by talking to Ryan, located at -330, 103, -103. The player must stand inside of a fire for 10 seconds at increasing damage to earn and improve an Accessory. Not sure on other teams but when I play with Hunter and Warlord, I usually will only use warlord to buff or block paths to my team. The Trials of Fire is a challenge found in the Dark Thicket in The Park. Witch- Debuff/Magic/Card stealer/hunter synergyĭid not manage to learn how to play well with witch. Hunter- Main DPS and synergizes really well with Witch Originally posted by Koulmaz:Warlord- Buff and tank
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